Vitalii Zaitsev Email & Phone Number
Who is Vitalii Zaitsev? Overview
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Vitalii Zaitsev is listed as 3D Animator at Strikerz Inc., a with 62 employees, based in Porto, Portugal. AeroLeads shows a matched LinkedIn profile for Vitalii Zaitsev.
Vitalii Zaitsev previously worked as 3D Animator at Panoramik Games and 3D Animator at Banzai.Games. Vitalii Zaitsev holds 1St & 2Nd Grade, 3D Character Animation In Maya from Animationschool.
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About Vitalii Zaitsev
3D Animator with 5 years of experience in the gaming industry specializing in realistic keyframe animation.Animation reel: https://vimeo.com/788162052As a dedicated 3D Animator, I specialize in creating hand-keyed, realistic animations that capture both the essence of physical correctness and a touch of exaggeration to enhance visual appeal beyond mere mocap cleanup. My goal is to contribute outstanding animations within a collaborative professional team, aiming to create engaging and enjoyable gaming experiences.Experienced in:• Developing intricate keyframe animations from the ground up.• Refining and enhancing motion capture data to elevate character realism and expressiveness• Collaboratively solving creative challenges in a multi-stakeholder environment to meet project animation goals.• Continuously mastering new skills and techniques to streamline and improve animation workflows.Software proficiency:• Autodesk Maya• Cascadeur• Unity• Unreal Engine 5• Git for version control• Adobe Premiere Pro• Adobe PhotoshopContacts:Email: zaitsev.anim@gmail.comTelegram: https://t.me/kompender
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Vitalii Zaitsev work experience
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3D Animator
Worked on Radiance game• Created hand-keyed gameplay animations for player and enemy characters in the Beat'em up portion of the game, including: - Combos with multiple strikes - Melee weapon combat animations - Run cycles - Idle animations• Developed animations for cinematic sequences, including detailed facial animations• Achieved expert-level proficiency in Autodesk Maya• Collaborated with programmers and technical game designers to troubleshoot and solve animation integration issues• Retargeted, cleaned up, and enhanced third-party animations to meet project standards• Tested and provided feedback on character rigs created by an outsourced technical animator• Mentored and offered animation feedback to other team members, fostering growth and improvement within the animation team
3D Animator
Worked on Spine and Shadow Fight 4: Arena– Created gameplay animations for characters in compliance with the overall animation style of the game, particular character’s movement style and game designers’ requests– Created facial animations and key face expressions for characters– Produced complex combat animations involving 2+ characters, taking it from idea to completion, including recording reference and animating camera– Collaborated with technical game designers on integrating animation drafts into the game, then adjusting frame data of said drafts so they meet game balance needs– Communicated closely with other members of the team, shared feedback and animation ideas– Retargeted, cleaned up and edited mocap data– Created customization animations for characters, e.g. start/end of fight and taunts
Junior 3D Animator
Worked on Shadow Fight 4: Arena– Created customization animations that fit character's nature and style of movement– Shipped Shadow Fight 4: Arena as a part of animation team– Learned Maya's animation pipeline and instruments to retarget, clean up, edit and build on mocap recordings– Cooperated with game designers to create strike combos for playable characters– Edited framedata and distances of existing strikes and other gameplay animations according to game designers' requests– Troubleshot problems that appeared during integration of animation file into the game build and made necessary changes to animation file or internal build settings
3D Animation Intern
Worked on Shadow Fight 3 and Shadow Fight 4: Arena– Learned how to use Cascadeur animation program– Gained an understanding of how to combine usage of basic animation principles and Cascadeur's built in physics instruments in order to produce believable, physically correct animations– Took part in rebalancing of jumping system in Shadow Fight 3 by creating jump animations that fit lead animator's vision and game balance needs– Assimilated in game development process
Vitalii Zaitsev education
1St & 2Nd Grade, 3D Character Animation In Maya
1 Year, Computer Science
Higher National Diploma, Ib Program
Frequently asked questions about Vitalii Zaitsev
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What company does Vitalii Zaitsev work for?
Vitalii Zaitsev works for Strikerz Inc..
What is Vitalii Zaitsev's role at Strikerz Inc.?
Vitalii Zaitsev is listed as 3D Animator at Strikerz Inc..
Where is Vitalii Zaitsev based?
Vitalii Zaitsev is based in Porto, Portugal while working with Strikerz Inc..
What companies has Vitalii Zaitsev worked for?
Vitalii Zaitsev has worked for Strikerz Inc., Panoramik Games, and Banzai.Games.
How can I contact Vitalii Zaitsev?
You can use AeroLeads to view verified contact signals for Vitalii Zaitsev at Strikerz Inc., including work email, phone, and LinkedIn data when available.
What schools did Vitalii Zaitsev attend?
Vitalii Zaitsev holds 1St & 2Nd Grade, 3D Character Animation In Maya from Animationschool.
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