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Evp, Product And Creator ToolsSpotter Mar 2023 - PresentLos Angeles, Ca, UsAs EVP, Product & Creator Tools at Spotter, I lead product, design, and previously built & oversaw engineering and Gen AI teams. I created and incubated Spotter Studio with my team, our AI-powered suite helping creators 10x their creativity, and now oversee ongoing strategy and roadmap. I’ve built and lead the teams that deliver innovative SaaS solutions, transforming how creators ideate, execute, and grow.
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Head Of CreatorsKoji Apr 2022 - Mar 2023San Diego, Ca, UsAs the Head of Creators at Koji (now acquired by Linktree), I ran Koji’s marketing, business development, community, partnerships, DevRel and more, before switching my focus to product management to level up Koji's apps and templates.
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Head Of Creator RelationsGoogle Aug 2020 - Apr 2022Mountain View, Ca, UsCreated, and led the Creator Relations team at Google, and started the "Google for Creators" outreach program. Built tools & infrastructure, created educational & inspirational content, and built community through social, forums, newsletters & events.
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Developer Relations Lead, Content EcosystemsGoogle Oct 2016 - Jun 2021Mountain View, Ca, UsLed the AMP Developer Relations & CMS/WordPress Relations teams at Google, where we helped publishers, creators and developers to create better, and more content on the web.Ran big flagship developer events (see AMP Conf, AMP Roadshow), built lots of tools for developers and content creators (see Web Stories for WordPress, AMP for WordPress), and created a plethora of documentation, tutorials, educational materials, blog posts and videos (see AMP YouTube channel, amp.dev, blog.amp.dev).
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Developer Relations Lead (& Moonlighting Pm), Chrome DevtoolsGoogle Jan 2014 - Oct 2016Mountain View, Ca, UsAs the DevRel lead & de-facto co-PM for Chrome DevTools, I've popularized the DevTools further and expanded its audience way beyond the 'hardcore developer'.Features I've envisioned and brought to life as part of my "DevTools for Designers" initiative, such as the Device Mode, Animation Panel and colorpicker, are now used by tens of millions of web developers & designers.
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Cto (Studio 5)Zynga Feb 2012 - Jan 2014San Francisco, California, UsPost-acquisition of my startup Dextrose, I became the CTO for Zynga's R&D and future game development studio "Studio 5", bringing to life experimental and radically different games implemented in HTML5 (running natively in web browsers on all modern devices). Our game technology was used to bring games like Words With Friends to Facebook, we've worked on mobile web versions of CityVille and FarmVille, and we pioneered the idea of (and coined the term) Instant Games on the social messenger Kik (leading to unheard of viral distribution, before Apple shut down Kik's app-platform-like features). Fast forward now, "Instant games" are now a thing on FB Messenger, and mini-app ecosystems exist and strive around the world (see WeChat).
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Cto (Zynga Germany)Zynga Sep 2010 - Feb 2012San Francisco, California, UsAs Zynga Germany's CTO, I've transformed the vision of a full blown HTML5 Game Engine into reality.
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Advisory Committee Representative For ZyngaW3C(World Wide Web Consortium) Mar 2011 - Jan 2014On a mission to making the web a better place for games, I've convinced Zynga, as first gaming company ever, to join the W3C. I spearheaded several efforts to make the web's APIs more inviting to game creators, including proposals for stuff like hit testing, but it was largely an uphill battle.
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Creator And Lead, Jquery Ui / Core Contributor, JqueryJquery Project Sep 2006 - Nov 2010UsAs creator of jQuery UI (currently in use by 36.16% of the top 10k websites, according to trends.builtwith.com), I helped millions of websites succeed building rich UI and interactions on the web, significantly accelerating the Web 2.0 era. I kicked off the project, contributed numerous core widgets (Draggable, Sortable, etc.), and led the engineering team over the course of 4 years.In addition, I've been a core team member and contributor to jQuery core, shaping the project, its conferences and outreach. The early dimensions plugin is now part of Core, and so are a couple of nifty APIs first introduced in jQuery UI.
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CtoDextrose Ag Jan 2010 - Sep 2010DeDextrose was the incubator for my 'Aves' concept, later destined to become the first isometric game engine in JavaScript/HTML5, running entirely without plugins. As part of a 2-person team, I brought in the product vision and direction, and developed all engine and game prototypes from scratch. These prototypes generated so much attention that we were able to sell Dextrose to Zynga to scale up our operations internally within months.
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Ui ArchitectCerego Japan Apr 2009 - Jan 2010Shibuya, Tokyo, JpChanged social learning platform smart.fm to please a broader target audience with easily accessible JavaScript applications, a killer smart.fm framework, creating a truly unified experience. While smart.fm ceased to exist, the core framework is still being reused.
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Ui ArchitectLiferay Gmbh Dec 2007 - Mar 2009Diamond Bar, Ca, UsSee 'jQuery UI Lead' job description. This was a full time sponsored position to work on jQuery UI.
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Systems EngineerNew Identity Ag Aug 2006 - Nov 2007Initially a full stack engineer, I've worked on large-scale PHP codebases for our largest web clients, but soon specialized in frontend development, at a time when there was no such thing as "frontend engineer".As new frontend lead for NIDAG's biggest client, T-Online (parent of T-Mobile), I've worked on improving and innovating their rich clients for email, calendar and more (pre-Gmail, these were the most popular web email clients in Europe). Eventually, since T-Online had no appetite for disruptive innovation on their own, I devised a big product pitch, and prototyped a new Web 2.0 client for their email and calendar offerings from scratch within weeks, which then scored us a multi-year contract.
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Software DeveloperPb Projects Jan 2000 - Jul 2006In my early years as software engineer and entrepreneur, I've developed, launched and sometimes sold music players, mobile phone repair management software, a community site for anime fans, and many other projects that sometimes found success, but more importantly, taught me how to build and ship software.
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Start your free trialFrequently Asked Questions about Paul Bakaus
What company does Paul Bakaus work for?
Paul Bakaus works for Spotter
What is Paul Bakaus's role in his/her workplace?
Paul Bakaus's role in his/her workplace is Evp, Product And Creator Tools.
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What are some of Paul Bakaus's interests?
Paul Bakaus has interest in New Technology, Design, User Interfaces, Manga, Anime, Browser Games, Javascript, Japan, and User Experience.
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Paul Bakaus has skills like Jquery, Javascript, Html 5, Css, User Interface, Web Development, Html, Front End, Ajax, Html5, Php, User Interface Design, Jquery Ui, User Experience, Node.js, Mysql, Git, Information Architecture, Interaction Design, Public Speaking, Performance Tuning, Apis, Web Design, Front End Development, Photoshop, Mentoring, Coordination, Social Games, and Regular Expressions.
Who are the industry peers of Paul Bakaus at other companies?
Paul Bakaus's peers at other companies are Ivo Manolov, Allison P., Skye Featherstone, David Carroll, Tigran Antonyan, and Rob Gabel. and Sam Rogoway. Paul Bakaus's peers at other companies are Ivo Manolov, Allison P., Skye Featherstone, David Carroll, Tigran Antonyan, and Rob Gabel. and Sam Rogoway.